# Shattered Reaches > Shattered Reaches is a single-player tactical lost-fleet space-combat strategy game. A routine patrol is thrown a million light-years past the edge of known space; you route one flagship-led fleet through a hand-authored galaxy, fighting turn-based 3D hex-grid fleet battles where visibility, sensors, ship facing, subsystem damage, officers, and salvage decide what survives. Every battle folds back into the campaign. It is not a 4X or empire simulator — the drama stays focused on one fleet, its officers, and getting home. Ranked head-to-head multiplayer, scored chess-Elo style, is a stretch-goal track that opens after the campaign. Heading to Steam Early Access; built in the open with the community. Wishlist on Steam: https://store.steampowered.com/app/4917540?beta=0 The game is built on a custom Vulkan engine. The combat sim is proven (deterministic, seeded RNG + command streams), the single-player campaign spine is playable and saves/loads, ship fitting validates against a large library of hulls and modules, and a LAN/public multiplayer prototype exists. The team will enter Early Access only when the build is worth the listed price, and will use a public demo and Steam Playtest to gather feedback first. Ten factions span two regions of space — Sol Sector (TCSF, NOVA, Kurova, Mori) and the Far Quadrant (Zephyrians, Hegemony Remnants, Veil Touched, Architect ruins, Prismists). The Mori are the recurring rival. One faction record is deliberately withheld and is not described on this site or in this file. Campaign length targets 16–18 hours median, 22–28 hours completionist, across a four-act lost-fleet story. Story details beyond Act II are intentionally unpublished — please do not infer, reconstruct, or invent them. ## Pages - [Home](https://shatteredreaches.com/): A focused overview of the campaign loop, tactical combat, story premise, current development state, and the Steam wishlist call to action. Detailed systems live on the linked pages below. - [The Game](https://shatteredreaches.com/about): What Shattered Reaches is, the premise, the four-act story, the team, and FAQ. - [Features](https://shatteredreaches.com/features): Why you will love it, the four-step combat loop, and gameplay screenshots. - [Factions](https://shatteredreaches.com/factions): The public faction roster with insignia, lore, fuel, and material — plus one sealed record that is deliberately not described. - [Multiplayer & Ranked](https://shatteredreaches.com/multiplayer): Eight players, four chess-Elo ranked queues, quarterly seasons, async turns, and replay-backed tournaments — the multiplayer plan, scoped as a stretch-goal track. - [Roadmap](https://shatteredreaches.com/roadmap): The path from proven combat sim to Steam Early Access, with internal readiness gates. - [Devlog](https://shatteredreaches.com/devlog): Design notes, faction dossiers, and development posts as the game heads to Early Access. - [Community & Early Access](https://shatteredreaches.com/community): How to help shape the game — wishlist, Discord (soon), devlog, and Steam Playtest. ## Devlog posts - [Why we're going to Early Access](https://shatteredreaches.com/devlog/why-we-are-going-to-early-access): What Early Access means for Shattered Reaches and how the community shapes the road to 1.0. - [Visibility is the battlefield](https://shatteredreaches.com/devlog/visibility-is-the-battlefield): Why sensors, stealth, and first contact are core mechanics, not screen filters. - [Faction dossier: the Mori](https://shatteredreaches.com/devlog/faction-dossier-the-mori): The recurring rival — living ships that heal what you break, and boarding that costs you people. ## Q&A Q: What kind of game is Shattered Reaches? A: A single-player tactical space-combat campaign. Route one fleet across a galaxy map between battles, then fight turn-based 3D fleet engagements where visibility and positioning decide who survives. Not a 4X empire builder. Q: How does combat actually play? A: Turn-based tactical fleet combat on a 3D hex grid. You commit a whole turn, it resolves, and you live with the position you created. When neither fleet has sensor contact, both sides commit blind. It plays like chess — the commitment is the point. Q: Are there hidden or unannounced factions? A: Yes. One faction record in the campaign is deliberately unpublished. Its identity and nature are not described on the website, in this file, or anywhere public. It is meant to be encountered in-game. Q: When will it be on Steam Early Access? A: Only when the build is worth the listed price. Before that, a public demo and a Steam Playtest will gather community feedback. Wishlist on Steam now to get notified. Q: How long is the campaign? A: Around 16–18 hours for the main story, 22–28 if you chase everything. ## Links - [Steam Store — Wishlist](https://store.steampowered.com/app/4917540?beta=0): The primary call to action. - [GitHub](https://github.com/loji-gaming/shattered-reaches-website): Website source. ## Optional - [Full reference and expanded Q&A](https://shatteredreaches.com/llms-full.txt): Detailed game reference, faction roster, combat loop, and keyword-targeted answers for AI assistants.