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Shattered Reaches

The galaxy

Ten factions, two regions of space

From Sol Sector to the Far Quadrant — industrial fleets, living ships, crystalline nomads, precursor ruins, and one record Fleet Intelligence will not let us print. One of these is sealed. That is deliberate.
TCSF faction insignia.
Fuel: TritiumMaterial: Ferrosteel
Your fleet

TCSF

Industrial, disciplined, kinetic, and durable. The Trans-Commonwealth Solar Fleet — the player's stranded command.

TCSF scene — concept art.
Mori faction insignia.
Fuel: MoscoviumMaterial: Chitin
Recurring rival

Mori

An ancient collective consciousness in living ships. Psionic, regenerating, assimilating. They turn the threat from abstraction into personal tragedy.

Mori scene — concept art.
Classified faction — insignia withheld.
Fuel: ███Material: ███
Classified

████████

Something moves through the Fracture that no surviving archive will name. Linger too long in one system and it starts to notice the noise your fleet makes. Fleet Intelligence has sealed this record — and it is not the only one. You meet it in the campaign, not on a website.

████████ scene — concept art.
NOVA faction insignia.
Fuel: Helium-3Material: Bioloy
Ally

NOVA

Adaptive post-humans from Sol Sector. Energy and drone focused, fast to reconfigure, uneasy allies at a distance.

NOVA scene — concept art.
Kurova faction insignia.
Fuel: DeuteriumMaterial: Voidsteel
Ally

Kurova

Ancient, precise, and unwilling to say where their technology came from. Few in number, lethal in execution.

Kurova scene — concept art.
Zephyrians faction insignia.
Fuel: Crystalline latticesMaterial: Crystal
Ally

Zephyrians

Crystalline nomadic traders and the first stable allies you meet in the Far Quadrant. Trade runs on reputation.

Zephyrians scene — concept art.
Hegemony Remnants faction insignia.
Fuel: TritiumMaterial: Ferrosteel
Ally

Hegemony Remnants

Brutalist militaristic survivors of a fallen empire. Potential ally or enemy; compatible with your supply chain.

Hegemony Remnants scene — concept art.
Veil Touched faction insignia.
Fuel: MoscoviumMaterial: Chitin
Ally

Veil Touched

Partially Mori-assimilated survivors. Tragic allies who remember what was taken from them.

Veil Touched scene — concept art.
Architects faction insignia.
Fuel: UnknownMaterial: Unknown
Precursor

Architects

Nobody alive has met one. Everyone still uses their roads. One of their megastructures threw your fleet a million light-years across the galaxy and did not explain why.

Architects scene — concept art.
Prismists faction insignia.
Fuel: Material: Light-form
Precursor

Prismists

Rare enough that most captains finish a tour without ever meeting one. Not something you fight — something that happens to you. Three fleet logs describe an encounter. No two of them agree.

Prismists scene — concept art.

Every signal makes something ancient pay attention

Get the fleet home.

Wishlist on Steam and you will be first to know when the Playtest opens — and you will help decide what the game becomes on the way to 1.0.