The road to 1.0
How we build the game in the open
The road to 1.0
How we build the game in the open
- Phase 1 · Done
The combat sim
Deterministic 3D fleet combat, authored TOML data, ship fitting, and validation tooling. The hard foundation exists.
- Phase 2 · In progress
The campaign spine
A playable single-player campaign that saves and loads, with a hand-authored galaxy, story nodes, and battle-to-campaign fold-back.
- Next · Next
Public demo & Steam Playtest
Combat readability, UI pass, fog-of-war rebalance, and a public demo / Steam Playtest build to gather community feedback before Early Access.
- Phase 3 · Planned
Backer alpha / beta
Balance, usability, officer presentation, and the art/VFX/audio pass. Early Access readiness gate.
- Stretch · Planned
Multiplayer & ranked
The sim was built multiplayer-capable and a prototype already runs. Ranked ladders open as a stretch-goal track once the campaign lands.
- Launch · Planned
Steam Early Access
Early Access only when the build is worth the listed price. We build the game in the open with the community from here.
How we know it's ready
- v0.1It's a game
- v0.3It's a campaign
- v0.4It's multiplayer
- v1.0Full campaign
Early Access — transparency
Shattered Reaches is in active development. The build is playable but incomplete: it may contain bugs, balance rough edges, and placeholder art and audio. Features are subject to change. We will enter Early Access only when the game is worth the listed price, and we will use your feedback — from Steam forums, Discord, and issue forms — to shape the road to 1.0.
Feedback goes to the Steam forums and Discord once they are live — for now, wishlist and we will tell you when they open.
Every signal makes something ancient pay attention
Get the fleet home.
Wishlist on Steam and you will be first to know when the Playtest opens — and you will help decide what the game becomes on the way to 1.0.