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Shattered Reaches

Multiplayer & ranked

Built for head-to-head, scored like chess

The tactical sim is deterministic and server-authoritative, so multiplayer is a first-class track — not a bolt-on. Eight players, free-for-all and team modes, and four chess-Elo ranked queues. A stretch-goal track that opens after the campaign, built in the open.

Multiplayer & ranked

Built for head-to-head, scored like chess

The tactical sim is deterministic and server-authoritative, so multiplayer is a first-class track rather than a bolt-on. Eight players, free-for-all and team modes, and four ranked queues scored chess-Elo style.

Multiplayer is a stretch goal, not the Early Access promise. The single-player campaign comes first; ranked opens when it is ready, and we build it in the open.

The queues

  • Duel

    1v1 · Solo · Solo rating

  • 2v2

    2v2 · Team of 2 · Team rating

  • 3v3

    3v3 · Team of 3 · Team rating

  • 4v4

    4v4 · Team of 4 · Team rating

  • Free-For-All

    3–8 players · Solo · Unranked skirmish

How ranked works

Four ladders — Duel, 2v2, 3v3 and 4v4 — each with its own Elo rating starting at 1200, exactly like chess. Your 1v1 rating and your 4v4 rating are separate identities.

Seasons

Quarterly seasons, cosmetic rewards, and per-queue and global leaderboards.

Async by default

Ranked runs async by default — commit your turn and walk away, and your opponent is pinged when it is their move. A match can span days. Live play is a toggle if you would rather finish in one sitting.

Replays & tournaments

Every match saves a replay. Share it, study it turn by turn, or hand it to a tournament organiser as a tamper-proof record.

Free-For-All

3–8 independent players, each with their own fleet. Unranked skirmish — FFA scoring is too messy for a ladder, so ranked stays head-to-head.

Team modes

4v4, 2v2v2v2, 3v3v2. Your team shares one sensor picture — but everyone still commands their own fleet.

Every signal makes something ancient pay attention

Get the fleet home.

Wishlist on Steam and you will be first to know when the Playtest opens — and you will help decide what the game becomes on the way to 1.0.